Changelog
v 1.7.0:
implemented Combo Stream, when animation chunks are receiving with Combo Request.
added Talk Component and integrated to the Demo maps. It minimizes code quantity to the API integration.
added resuming streams mechanics in case animation chunks delay.
fixed crashes with access violation to read stream response.
fixed jitter when animation chunks joining with mockup data.
v 1.6.0:
upgraded to 5.2 Unreal Engine version.
added to the Plugin Settings option to enable compression after TTS and loading sound from file.
added Talk Component for convenient uses with MetaHumans.
fixed crash when changing maps while ATL streaming.
v 1.5.7:
ability to load sound wave from file with proper preparation for ATL.
fixed crash when stop play in Editor while ATL streaming.
fixed auto update HTTP Manager configs.
v 1.5.6:
improved animation quality for ATL method;
added support for procedural waves with ATL (useful when sound received from other plugins like RuntimeAudioImporter);
fixed 408 errors with ATL in the build and after TTS;
fixed compression of an audio data after TTS;
expanded ATL stream request with success and error data;
audio data in the requests are verified before sending to the server;
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