# Changelog

## v 1.7.0:

* implemented Combo Stream, when animation chunks are receiving with Combo Request.
* added Talk Component and integrated to the Demo maps. It minimizes code quantity to the API integration.
* added resuming streams mechanics in case animation chunks delay.
* fixed crashes with access violation to read stream response.
* fixed jitter when animation chunks joining with mockup data.

## v 1.6.0:

* upgraded to 5.2 Unreal Engine version.
* added to the Plugin Settings option to enable compression after TTS and loading sound from file.
* added Talk Component for convenient uses with MetaHumans.
* fixed crash when changing maps while ATL streaming.

## v 1.5.7:

* ability to load sound wave from file with proper preparation for ATL.
* fixed crash when stop play in Editor while ATL streaming.
* fixed auto update HTTP Manager configs.

## v 1.5.6:

* improved animation quality for ATL method;
* added support for procedural waves with ATL (useful when sound received from other plugins like RuntimeAudioImporter);
* fixed 408 errors with ATL in the build and after TTS;
* fixed compression of an audio data after TTS;
* expanded ATL stream request with success and error data;
* audio data in the requests are verified before sending to the server;
