Changelog

v 1.7.0:

  • implemented Combo Stream, when animation chunks are receiving with Combo Request.

  • added Talk Component and integrated to the Demo maps. It minimizes code quantity to the API integration.

  • added resuming streams mechanics in case animation chunks delay.

  • fixed crashes with access violation to read stream response.

  • fixed jitter when animation chunks joining with mockup data.

v 1.6.0:

  • upgraded to 5.2 Unreal Engine version.

  • added to the Plugin Settings option to enable compression after TTS and loading sound from file.

  • added Talk Component for convenient uses with MetaHumans.

  • fixed crash when changing maps while ATL streaming.

v 1.5.7:

  • ability to load sound wave from file with proper preparation for ATL.

  • fixed crash when stop play in Editor while ATL streaming.

  • fixed auto update HTTP Manager configs.

v 1.5.6:

  • improved animation quality for ATL method;

  • added support for procedural waves with ATL (useful when sound received from other plugins like RuntimeAudioImporter);

  • fixed 408 errors with ATL in the build and after TTS;

  • fixed compression of an audio data after TTS;

  • expanded ATL stream request with success and error data;

  • audio data in the requests are verified before sending to the server;

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